![]() I put this on Eko, our healer, as this will save us from party wipes a handful of times on harder difficulties. There is also a chest a bit further east from here with a Confuse Guard Ring (Accessories 1/50). Finally, head all the way east to shoot the final pillar, opening the door we need. Now head back to the second platform and jump up to shoot the pillar here. ![]() Skip the next platform and instead jump up the three smaller pipes to reach the third mural here and shoot the pillar. Jump up to the platform above you just a bit further east and shoot the next pillar here to light up the mural and then continue east. Jump down and shoot the pillar to the west using and then head all the way east to find another pillar to shoot to proceed. Now jump up to the pedestal to grab your first ring, unlocking the achievement: The goal is to light up all three glass panels to raise a door just beyond it. You will then run into three buttons on the ground, but as far as I could tell, this was random on how to solve it after trying it a dozen times. ![]() As we need to steal three times for this side quest though, do your best to survive until you get the steal. Steal has a pretty low success rate unfortunately until mid-way through the game, taking me sometimes five turns or more to gain anything. Be sure to use Arpajo to steal from the Samiri enemies during each fight for the side quest we have, swapping him out for Ulan after each steal if you like. Swap Kaydin for Arpajo and Ulan for Kress. I put Dagmar in the far-right spot, with Eko on the bottom.*įight the next three orbs and then head east down the stairs. ***Be sure to add your fourth party member back to your group, the game removes them for some reason. Be sure to use the spells or abilities that enemies are weak to if you can, if not, only use neutral attacks. Hitting a weak point gives 2 FP hitting a resist removes 1 FP from the attacker hitting a nullify removes 2 FP from the attacker and hitting an absorb heals the enemy and removes 3 FP from the attacker. FP is also gained or removed based on weaknesses, though since we made sure to turn the setting on to always show weaknesses under the enemy you target, this shouldn't be a problem. Both player and enemy can utilize FP so you must be mindful of how the fight is going, the enemy could power up their attack to inflict great damage to you on harder difficulties. Here you learn about FP which lets you power up your actions by using or before selecting a spell or ability. In the third fight, be sure Dagmar, the big lion in the back, uses Fire or Nix on one of the enemies here to unlock the achievement:Īfter the fights, go west and use the train to Peyska Springs, then go east a screen. Three blue orbs here indicate battles you must fight, each one increasing the number of basic enemies. Now take the elevator to Arcadium, head east twice for a chest and then take the elevator to the entrance, heading east twice and speak with the booth attendant on the right. Head west twice and speak with an NPC holding a rifle to gain our first side quest. Head east twice to open a chest for some consumables including a Potion+ (Items 8/88). ![]() You will notice at the top right corner of the screen you can click to check on quest progress. Speak with each of the characters in this room to progress with the story. Under armor we already have: Leather Plate, and Hessian Robe (Armors 2/80). Under weapons we already have: Luna, Gamma, Sterrennacht, Tojil, Arietis, Funi, Aesara, and Karaka (Weapons 8/212). Under items we already have: Potion, Omni Potion, Ether, Omni Ether, Life Fragment, Remedy, and Stat Orb (Items 7/88). Examining your journal, we start off with some progress already for collectibles.
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